We study computational technology in the wild. Outside the lab, people everywhere are using, abusing, enjoying, appropriating, subverting, changing, playing with, and claiming ownership of their technologies. These everyday creative uses of technology shape our world. We want to know how that happens, and we want to support people in doing so.
Amanda Williams, Alicia Gibb, and David Weekly. 2012. interactions 19, 2 (March 2012), 14-19.
Amanda Williams, Lynn Hughes, and Bart Simon. In extended abstracts of Ubicomp 2010, Copenhagen, Denmark.
Amanda Williams and Lilly Irani. CHI 2010. May 2010. Atlanta, GA.
Jason E. Lewis and Bruno Nadeau. Digital Arts and Culture 2009. Irvine, California, USA.
Leah Buechley, Eric Paulos, Daniela Rosner, Amanda Williams, Jayne Vidheecharoen. March 2009.
Leah Beuchley, Eric Paulos, Daniela Rosner, Amanda Williams. Workshop accepted to CHI 2009. Boston, MA.
Bruno Nadeau and Amanda Williams. Tangible and Embedded/Embodied Interaction 2009. February 2009. Cambridge, England, UK.
Amanda Williams, Ken Anderson, and Paul Dourish. Designing Interactive Systems, 2008. February 2008. Cape Town, South Africa.
Johanna Brewer, Amanda Williams, and Paul Dourish. Tangible and Embedded Interaction 2007. February 2007. Baton Rouge, LA.
Jason E. Lewis, Bruno Nadeau. Digital Arts and Culture 2005. Copenhagen, Denmark.
Amanda Williams, Eric Kabisch, Paul Dourish. Ubicomp 2005. September 2005. Tokyo, Japan.
Eric Kabisch, Amanda Williams, Paul Dourish. Poster at CHI 2005. Portland, OR.